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[Indie Language] A deliveryman in the forest that saves a world broken by the destruction of the environment

Climate crisis. It’s a vague story, but maybe it’s already a problem. It is not surprising to meet the weather of more than 30 degrees from May, or to bloom from January or February. As these situations gradually become more familiar, some people and companies have voiced the climate crisis problem in a variety of ways. In addition to direct campaigns and donations, through various indirect actions such as their products and creative activities.

The game is also one of the creations that are actively used as a means of delivering messages. Narrowly, the user proceeds with the events, and from the campaign that donates with the points collected, or when the tree grows, it has a direct influence of donating a tree, and a wide-up message in the game itself.

In particular, the method of delivering a message because it does not require direct capital or resource investment can be often common in indie games. Today’s hero, The deliveryman in the forest, is also a game that conveys the message of this climate crisis. So how do you want to convey a message about the climate crisis? Game Mecca talked with Kim Young-jin, a developer of developer Naraien, who has been making indie games for more than 10 years in Busan.

The story of Kore saving a world broken by human greed

‘Delivery in the forest’ is a story of saving the world where the flood occurs due to climate problems that occur as the environment is destroyed by human greed and selfishness. The background of the game is Elesis, a forest in the middle of this world. The game is centered around the master, Mama, who rule over the middle, and the children of the forest, called Kore, and the main characters of the Mama.

As mentioned earlier, the game is the motif of the Eleusis esoteric Bridge, which is formed around Greek mythology Demeter and his daughter Core (Persephone). This was not intended from the beginning, but after deciding on the game concept, I was thinking about the worldview, and I got an idea from Demeter, who came up with a conversation with acquaintances. The deliveryman in the forest is a modern adaptation of the messages inherent in this Elausis esoteric bridge.

The game is developed by the deliveryman Kore to normalize the world that is broken by the flood by sending down the Foring that he managed and combined by the deliveryman. Born in a broken world through the combination and delivery of KORE, the lives of the broken world appear as a cute illustration with KORE, and the game makes it possible to collect each illustration to find a variety of combinations. In addition, the flow of time and weather have been added to save the beautiful open world environment made of 3D. It also adds a collection and collection element, which is an element that allows you to look around this changing environment.

It deals with environmental issues, but lightly implemented so that you can enjoy the game

Before making the game, Kim thought that climate and environmental issues were originating from human desires. However, rather than approaching deeply, I thought it was right to approach this problem lightly, so I tried to contain a light message that allows users to think about climate and environmental issues. In addition, while delivering this message, there was no combat element, such as killing Hades’ subordinates to meet the concept of healing games.

The deliveryman in the forest suffered a variety of difficulties due to the lack of personnel. As a result, only three crews developed the development by making the most of their own advantages. First of all, the original painter can do 3D modeling, so the modeling is directly modeled within the possible range, and the planner is doing band activities (keyboards). Kim also participates in programming with directing.

Nevertheless, I couldn’t overcome the time limit, so my first demo was regrettable in many ways. But Kim did not sit down. We are preparing an alpha version that actively reflects the user’s review of the demo play. Kim will improve the problems presented in the demo version through this version and show a game closer to the essence of poring growth and healing games.

I want to give a message that we think about the world we live in

Kim said, I want to deliver a message that can be fun and about the world through the delivery department in the forest. This is not a form of teaching something through the game. I would like to express it as the extent that everyone can worry through the theme (presented through the game).

In addition, despite the release of the lack of demo version, many people seemed to be interested in the game and gained the power to continue in the future. So I want to say thank you to each person, and I will make a really fun game and reward you.

At the end of the interview, Kim said, In 2022, I suffered from the drought and I was worried that the rainy season would begin and I was worried about the water. I hope that the message he wants to convey will be delivered through this interview as well as the deliveryman in the forestClimate crisiss. It’s a vague story, but maybe it’s already a problem. It is not surprising to meet the weather of more than 30 degrees from May, or to bloom from January or February. As these situations gradually become more familiar, some people and companies have voiced the climate crisis problem in a variety of ways. In addition to direct campaigns and donations, through various indirect actions such as their products and creative activities.

The game is also one of the creations that are actively used as a means of delivering messages. Narrowly, the user proceeds with the events, and from the campaign that donates with the points collected, or when the tree grows, it has a direct influence of donating a tree, and a wide-up message in the game itself.

In particular, the method of delivering a message because it does not require direct capital or resource investment can be often common in indie games. Today’s hero, The deliveryman in the forest, is also a game that conveys the message of this climate crisis. So how do you want to convey a message about the climate crisis? Game Mecca talked with Kim Young-jin, a developer of developer Naraien, who has been making indie games for more than 10 years in Busan.

The story of Kore saving a world broken by human greed

‘Delivery in the forest’ is a story of saving the world where the flood occurs due to climate problems that occur as the environment is destroyed by human greed and selfishness. The background of the game is Elesis, a forest in the middle of this world. The game is centered around the master, Mama, who rule over the middle, and the children of the forest, called Kore, and the main characters of the Mama.

As mentioned earlier, the game is the motif of the Eleusis esoteric Bridge, which is formed around Greek mythology Demeter and his daughter Core (Persephone). This was not intended from the beginning, but after deciding on the game concept, I was thinking about the worldview, and I got an idea from Demeter, who came up with a conversation with acquaintances. The deliveryman in the forest is a modern adaptation of the messages inherent in this Elausis esoteric bridge.

The game is developed by the deliveryman Kore to normalize the world that is broken by the flood by sending down the Foring that he managed and combined by the deliveryman. Born in a broken world through the combination and delivery of KORE, the lives of the broken world appear as a cute illustration with KORE, and the game makes it possible to collect each illustration to find a variety of combinations. In addition, the flow of time and weather have been added to save the beautiful open world environment made of 3D. It also adds a collection and collection element, which is an element that allows you to look around this changing environment.

It deals with environmental issues, but lightly implemented so that you can enjoy the game

Before making the game, Kim thought that climate and environmental issues were originating from human desires. However, rather than approaching deeply, I thought it was right to approach this problem lightly, so I tried to contain a light message that allows users to think about climate and environmental issues. In addition, while delivering this message, there was no combat element, such as killing Hades’ subordinates to meet the concept of healing games.

The deliveryman in the forest suffered a variety of difficulties due to the lack of personnel. As a result, only three crews developed the development by making the most of their own advantages. First of all, the original painter can do 3D modeling, so the modeling is directly modeled within the possible range, and the planner is doing band activities (keyboards). Kim also participates in programming with directing.

Unreal

Nevertheless, I couldn’t overcome the time limit, so my first demo was regrettable in many ways. But Kim did not sit down. We are preparing an alpha version that actively reflects the user’s review of the demo play. Kim will improve the problems presented in the demo version through this version and show a game closer to the essence of poring growth and healing games.

I want to give a message that we think about the world we live in

Kim said, I want to deliver a message that can be fun and about the world through the delivery department in the forest. This is not a form of teaching something through the game. I would like to express it as the extent that everyone can worry through the theme (presented through the game).

In addition, despite the release of the lack of demo version, many people seemed to be interested in the game and gained the power to continue in the future. So I want to say thank you to each person, and I will make a really fun game and reward you.

At the end of the interview, Kim said, In 2022, I suffered from the drought and I was worried that the rainy season would begin and I was worried about the water. I hope that the message he wants to convey will be delivered through this interview as well as the deliveryman in the forest.