Replace 2: Review of the Super Mech League
Last updated there is January 25, 2021
Remove 2: Super Mech League by independent editors Modus Games tries to regain the cult success of the first. An occasional mechanism with a clean artistic style, tight fights and a huge list of characters, the game certainly has the air very attractive. However, incredibly limited solo options and the lack of multiplayer modes could make it difficult for many players. If you dive, make sure you bring friends.
Remove 2: Super Mech League takes a good start with the base of all good game: the gameplay. The game controls as well as it is shown in the trailers. Tight, fluid and intuitive. Each Mech comes with a unique set of movements, a style of play and a simple combo system that is easy and fun to discover by the players. To make it better, there is a great choice among which to choose, then explore your options is excellent in itself.
The fight works from four attack buttons that control each member of your Mech. It’s very easy to use and nothing like a mechanical simulator, which can be a good or a bad thing for you. Special movements can be activated by a combination of membership buttons without complex combat game movements for any character. Finally, against blockers, there is a button to catch them too.
Defensively, as you may have guessed, there is a shield button that can be used to absorb your opponent’s attacks, a dash button to move quickly over a short distance and a jump button that can be used again in the air. The intelligent use of these defensive options is a great way to exploit predictable opponents to launch your own powerful counter-attack.
With good performance and no bug I have noticed, Wallplace 2: Super Mech League has no doubt the basis for being a perfect occasional fight. The game has the impression of being built with expertise and passion, but unfortunately everything is downhill from here.
Although the game promises that this game can be a single player game, the truth is that it is so simple that it is even difficult to call it solo content. The League mode, by default, tries to match you with other players and will give you a bot against which you beat that if you choose to do it, or if the game fails to find another player (this which arrives 100% of the time, but we will come back to it later).
The league mode ends with this repetitive version where you do not interact with a character that creates lines of clichés by herself between your fights. Your only variety in the fighting is the fact that you can choose between a 4-team combat, 2 against 2 or a classic duel. In the absence of protagonist, the game does not have much to say about a story or an arc of history.
There is a slight progression in the unlocking of new robots and some cosmetic products for them. However, there is only one cosmetic by Mech who are new models, and the rest of them are either recolorings or idiot hats. He obviously loses his attraction very quickly.
The last nail in the coffin for the solo player is that the IA is not particularly excellent. Do not have an option hard to choose means that if you are decent in the fighters, you will need a lot of time to fight bots in league mode that might not get bored. And even at the top, legendary bots are very easily exploitable and will not succeed in delivering a challenge that meets experienced players.
If a game is really focused on a multiplayer experience only, I will never hit it for that. But generally, these games are competitive-centered e-sport titles and require strong support for developers / publishers. Unfortunately, the game had a maximum number of players from 54 on the first day and now it is practically without online activity.
If the game is not focused on the competition, it sometimes wants a fun board game to play with friends. And certainly, that’s where the game really shines, because a real player will provide the infinitely variable challenge. However, in this case, I was expecting more fun modes to mix a little bit. Unfortunately, apart from the heads-up or teaming up, there is only one mode in which you are fighting a boring wave of extraterrestrial robots called Xenoswarm that feels at best half cooked.
Simply, Emplace 2: Super Mech League would have benefited from more content. This seems precipitated and I can not help thinking that developers have been forced to comply with a date limit. Certainly, what we have is a fluid and functional game; But it’s a semi-finish that does not have many players, at all. Modus Games dropped the ball here and I have trouble recommending remplace 2: Super Mech League to any1. __